![]() I then rotate the mesh 90 degree on the X axis (r, x, 90) The new Mocap tools help a lot as I use the Fix BVH Axis Orientation button on the armature. I’ve been able to get a character from DAZ Studio 4 to Blender. I recently grabbed the 2.5Character Animation Cookbook: Facial rig for phonemes, eyebrows, eye target, jaw, etc.sliders for morph target as shape keys.My main goal would be to get Poser characters in Blender with: I’m not sure if there’s a trick that can be done with something like BVH hacker or even a plain text editor. I experimented with Daz Studio and was able to get a KelvinG2, Vickie4, and Michael4 character with some rigging in with the Collada export! The problem is for Poser the Y-axis is up, and in Blender the Z-axis is up, I’m not sure how to rectify this. possibly apply a base texture or character texture. ![]() ![]() ![]()
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